The modules include mastering advanced techniques such as realistic modelling, where you’ll design 3D assets that can be used in games, animation, movies or virtual reality. You will look at how to correctly light a model and design different materials for it such as clothing.
It will give you an insight into the array of specialist areas that games artists can go into, from styling characters’ hair through to texturing cloud backdrops.
Other modules cover how to manage projects, develop professional practice and entrepreneurship, and explore research methods.
The course will culminate in the Games Master Project, which is an in-depth piece of work on your chosen theme. Examples include creating advanced character models or large-scale environments or producing a dissertation.
You’ll have access to our wide range of facilities, including our industry-standard Vicon Motion Capture Studio and VR studios.
By the end, you’ll have mastered the technical skills in character art and environment art to develop exciting new games art, designs and gameplay experiences. And you’ll have the professional portfolio to match.
Our core modules will equip you in advanced game art design and implementation skills covering everything from advanced from advanced realistic modelling to materials, lighting and presentation. The Negotiated Project will extend your understanding of a chosen subject, building on the practical skills and theory gained during the course. You’ll be supported by an academic supervisor to develop your ideas. Examples of this advanced character models, large-scale environments, or a dissertation and academic paper.