I’m a lecturer and active researcher with an academic background, and keen personal interest, in designing games. Whilst my specialities lie with game design, I’m predominantly an expert when it comes to analysing and developing design solutions for narrative, UI, UX, XR, boardgames, and systems design.
I myself am an alumnus of Staffs, having graduated bachelor’s and master’s programs with the highest attainable grades, before going on to successfully land a PhD scholarship. During my research I’ve furthered the way games design is utilised by exploring interdisciplinarian approaches with narrative, natural language interaction and human-computer interaction fields.
I’ve also received multiple honours and awards as an undergraduate, as well as being fortunate enough to secure a position to represent Staffs as a game designer in a nationally recognised Tranzfuser game development competition.
Additionally, I have previously been a featured writer for the industry leading website Gamasutra, where I wrote a comprehensive guide for game development groups undergoing the university experience. My work here has also been used in the formulation of game development courses at other universities.
Professional memberships and activities
- Fellow of the Higher Education Academy (FHEA)
Academic qualifications
- MSc in 3D Computer Games Design, Staffordshire University.
- Postgraduate Certificate in Higher and Professional Education, Staffordshire University.
- BEng (Hons) Computer Gameplay Design and Production, Staffordshire University.
Expertise
- Games Design
- Narratology
- Narrative Design
- User Interface Design
- User Experience Design
- Cross-Reality Design
- Analogue Game Design
- Technical Design
- Natural Language Interaction
- Human-Computer Interaction
- Unreal Engine
- Visual Scripting
Research interests
- Games Design
- Natural Language Interaction
- Human-Computer Interaction
- Game Development Education
- Gamification
- Serious Games
Teaching
- Fundamentals of Gameplay
- Narratology for Games
- Gameplay Applications
- Game Interface Design & Implementation
- Advanced Vehicle and Weapon Prototyping