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Material Play during COVID19 Home Research Projects Material Play during COVID19 About this project The C3 Centre: Creative Industries and Creative Communities An examination of the ways in which the material turn in games has been affected by the COVID pandemic, with a focus on boardgaming cultures and Animal Crossing. Lead researcher Professor Esther Maccallum-Stewart Professor Professor of Game Studies, specialising in player behaviour and analog games, including tabletop roleplaying games. Esther's profile