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Play as a Paratext - the well played convention Home Research Projects Play as a Paratext - the well played convention About this project The C3 Centre: Creative Industries and Creative Communities This project examines a number of science fiction conventions, and the 'pivot' to online spaces in 2020. It discusses how philosophies of play affect communities with inbuilt behavioural pattern of change and crisis management. How do organisations embed play into their practices. What happens when play isn't fun, or when players don't nessecarily recongise that they are taking part in a gamed experience? The project uses science fiction conventions - which engage with highly playful, emergent attendees and organisers, to examine the ways in which play and fun intersect with played experiences as part of convention design. Read more on the bid site: https://glasgow2024.org/ Lead researcher Professor Esther Maccallum-Stewart Professor Professor of Game Studies, specialising in player behaviour and analog games, including tabletop roleplaying games. Esther's profile
in the UK for Quality Education Sustainable Development Goal 4, Times Higher Education Impact Rankings 2024