Taking place in a lively studio space, you’ll follow an industry focused programme of creative visual thinking and a diverse approach to working across a variety of platforms. This will help you to develop a host of skills and techniques to confidently tackle industry live briefs and progress your practice.
Visiting industry practitioners will support, guide and work with you in our studio, offering advice, tips and technical knowledge drawn from their vast experience. Recent visits have included Mike Collins (Doctor Who and IDW Comics), David Lloyd (V for Vendetta and Aces Weekly), Simon Donald (Viz Comics), Jon Haward (Marvel UK and Eagle Comic), Graham Humphries (Evil Dead, Nightmare on Elm St.), Frazer Irving (Marvel, DC, 2000AD), and Kevin Gunstone (Marvel, Image, Dark Horse). Our trips have included international conventions in New York, Germany and Japan.
We place emphasis on real life experience, so you will be given opportunities to publish and sell your work in the market place. Completing this course will equip you with all of the skills necessary for the industry.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 30 academic credits with a smaller number of 15 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.