During your first year you will learn the fundamentals of 3D modelling and texturing for use in a real-time games engine, Unreal Engine. You will learn art and design principles, art direction, visual art theories and will develop an understanding of shape, form, volume and anatomy through life drawing and fundamental studies. You will build up your core skills as an artist, whilst learning the technical aspects of creating and texturing 3D models for real-time video games.
In the second year you will develop an understanding of games production through being a games artist for a group game development project. You will also have the chance to tailor the course to your future career ambitions by selecting from a range of pathway modules and specialising in:
- Character Art
- Environment Art
In the final year of your degree, you will continue to progress your skillset and further develop your portfolio skills with our final pathway modules, games art project and advanced 3D modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.
During your first year you will learn the fundamentals of 3D modelling and texturing for use in a real-time games engine, Unreal Engine. You will learn art and design principles, art direction, visual art theories and will develop an understanding of shape, form, volume and anatomy through life drawing and fundamental studies. You will build up your core skills as an artist, whilst learning the technical aspects of creating and texturing 3D models for real-time video games.
In the second year you will develop an understanding of games production through being a games artist for a group game development project. You will also have the chance to tailor the course to your future career ambitions by selecting from a range of pathway modules and specialising in:
- Character Art
- Environment Art
In the final year of your degree, you will continue to progress your skillset and further develop your portfolio skills with our final pathway modules, games art project and advanced 3D modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.
During your first year you will learn the fundamentals of 3D modelling and texturing for use in a real-time games engine, Unreal Engine. You will learn art and design principles, art direction, visual art theories and will develop an understanding of shape, form, volume and anatomy through life drawing and fundamental studies. You will build up your core skills as an artist, whilst learning the technical aspects of creating and texturing 3D models for real-time video games.
In the second year you will develop an understanding of games production through being a games artist for a group game development project. You will also have the chance to tailor the course to your future career ambitions by selecting from a range of pathway modules and specialising in:
- Character Art
- Environment Art
In the final year of your degree, you will continue to progress your skillset and further develop your portfolio skills with our final pathway modules, games art project and advanced 3D modelling. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.
Academic year
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 20 academic credits with a smaller number of 40 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 20 academic credits with a smaller number of 40 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
The course operates on a modular basis that provides flexibility and choice. Typically the majority of modules are 20 academic credits with a smaller number of 40 credit modules. Each credit taken equates to a total study time of around 10 hours. Total study time includes scheduled teaching, independent study and assessment activity. Full-time students take modules worth 60 credits per semester, with part-time students taking proportionately fewer credits per semester. All students take a total of 120 credits per level and 360 credits for the degree as a whole. Your overall grade for the course and your degree classification are based on the marks obtained for modules taken at levels 5 and 6. The full-time course has one start point in September.
Professional body accreditation
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
Professional body accreditation
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
Professional body accreditation
Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.