Course Delivery
In the Games program, the academic year is divided into three nine-week blocks. Each week, you will have 12 hours of contact time, typically spread over three days.
You will study two modules per block, with each module scheduled for six hours per week, totalling six modules per year.
Teaching methods include lectures, seminars, workshops, and practical sessions. Group sizes vary, and sessions are usually conducted by more than two lecturers.
Each module concludes with a summative assessment, which may include coursework, portfolio work, logbooks, reports, presentations, and projects. These assessments contribute to your module marks and degree classification.
Independent learning tasks (homework) consolidate your learning and allow you to practice skills from your sessions. Assignments are divided into milestones throughout the semesters. All lectures will take place in person in our dedicated games development labs. Class sizes range between 24 to 44 students, and larger classes will have more than two tutors to assist with the session.
Each class typically lasts three hours, with breaks included.
In the Games Art course, we emphasise practical lessons. You’ll be expected to follow along and complete in-class exercises and live demonstrations in a workshop-style environment, with feedback on your development provided both in-session and through assessment points.
You’ll have access to industry-standard hardware and software, so don’t worry if you don’t have your own equipment! Our Games Art teaching team possesses a variety of skills and specialisms, you’ll not find a character artist teaching you environment art for example!